Electronic Gilgamesh

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Electronic Gilgamesh

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    الجزء الرابع من النشرة الدورية 72 للموقع العالمي 3DS GAME CREATOR

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    كلكامش الألكتروني
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    عدد الرسائل : 186
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    تاريخ التسجيل : 11/11/2008

    الجزء الرابع من النشرة الدورية 72 للموقع العالمي 3DS GAME CREATOR

    مُساهمة من طرف كلكامش الألكتروني في الخميس يناير 22, 2009 7:59 pm

    DarkGDK Update



    The long awaited update to DarkGDK has been released, available from the [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط], which includes support for some of the commands that DBPro users have been enjoying plus a few things DBPro users wish they had, including the ability to launch C++ commands right at the very start of the application execution (even before initialisation of the DarkGDK system) and the ability to run commands at the very end of the application too. There is also a new command which allows the default window to be changed first time around, rather than creating one DarkGDK window then resizing it.
    This update is also crucial to running the source code examples that are part of the six part Webcast hosted by Microsoft on DarkGDK. The update is also vital for a new, as yet unannounced program which we will be giving away in January. Check out the next newsletter for more details.
    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]DarkGDK is available from the dedicated pages on the [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط].

    Lee's webcasts on MSDN


    The full series of webcasts by Lee Bamber on 3D game development using DarkGDK is now available to watch on demand. You can watch these individually as your schedule allows, also allowing you to digest and put into practise each part before moving on.

    • [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]
      In this first webcast, we explain what DarkGDK is and describe how it can make programming games much easier than it would be normally. The actual game will be available for you to download with all resource files. This is the game we dissect over the coming sessions in this webcast series.
    • [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]
      In this webcast, we examine the fundamental structure and flow of the game we are pulling apart in this six-part series. We explore items like the overall flow of the game, the separate sections of the game structure and the logic that holds it all together. This is essentially a description of the game chassis.
    • Session 3 : Game Levels and The Player
      Here we cover the actual game levels and explain how the level loop differs from the game loop. We also describe controlling the player object, player weapon, bullets, and collisions with the game bounds. At the end of this webcast, we have things happening on the screen with interactions.
    • [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]
      Session four covers the enemies in the game, explain the way they are set up and handled, and describe how they are controlled by the simplest of game artificial intelligence (AI). We explore how inter-enemy collisions and responses work and show how the player bullets interact with the enemies. At the end of this webcast, we will have the makings of our game as the player faces the enemy for the first time.
    • [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]
      We cover the explosion effects in the game and examine how sounds are triggered by the various game elements. We also explore how to display information on-screen for things like scoring and explain how to control them with simple function calls.
    • [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]
      Join us for this final installment of our six-part webcast series to learn how to set the difficulty curve of the game and make levels. We also discuss testing the game, making final adjustments to the game, and getting it ready for release. We explore how to take the game further with simple expansion possibilities. We finish with the idea that you are now better equipped to tackle a similar game yourself in C++ and DarkGDK.

    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]
    The ease of DarkBASIC Professional with the power of Visual Basic.NET and C#.NET


    As reported last month, DarkGDK.NET is now available, and all those who pre-ordered will now have their licensed versions of this version of our 3D programming language suite. The new version contains many improvements, including:

    • No requirement to authenticate your applications. This will be a familiar ring to developers using previous versions of the toolkit.
    • Lots of examples and tutorials to get you started straight away using your favourite .NET language.
    • Both CSharp.NET and Visual Basic.NET use a project template allowing you to start developing your program without the need for object library referencing and setting up.
    • Place a ctlDarkGDKViewport control straight onto your Winforms application and setup the properties to configure your application without any required programming.
    • The toolkit now unifies all of the original functionality of previous versions into a neat and powerful set of .NET classes allowing you to program using modern OOP principles.
    • No need for remembering Object, Image and Bitmap ID numbers.
    • Standard Merge Module for your application deployment requirements allowing you to build Setup Projects for your applications without any need to know where components have to be installed.
    • Detailed help documentation on all of the supported classes and tutorials, making your adventure into the new toolkit, easy and productive.

    The DarkGDK.NET toolkit supports the following compilers -

    • Microsoft Visual Studio .NET 2005 & 2008
    • Microsoft Visual Basic.NET Express Editions
    • Microsoft Visual C#.NET Express Editions
    • Microsoft .NET framework 2.0 and above

    Now you can take full advantage of the game engine that powers DarkBASIC Professional from within any of the Visual Studio .NET Express or Visual Studio .NET Professional environments, with the DarkGDK.NET. A whole new world of possibilities can be opened up by combining the features that both Visual Basic.NET and C# offers, and the power of the DarkGDK.NET. The GDK brings the flexibility of the DarkBASIC Professional engine to the world of .NET development while still retaining the ease of use that DarkBASIC Professional offers.
    Developing games with the DarkGDK.net offers many benefits:

    • Royalty Free License available
    • Near native execution speeds comparable with C++.
    • Amazingly small executables. EXE file sizes start from 3 to 5k, a typical starting size for .NET based executables.
    • Significantly faster compile times and easier debugging (dependant on compiler used)
    • Use virtually all of the commands and functions found in DarkBASIC Professional
    • Combine all of this with the features that .NET development offers such as the chance to use object oriented code, an industry standard syntax, well developed compilers and IDEs.
    • All game commands are covered: joystick handling, keyboard input, music, sound and animation as well as the 3D game engine.
    • All the benefits of a .NET compiler and language structure / syntax found with Visual Basic.NET and C#. All with the functions and features of DarkBASIC Professional
    • A great way to get into .NET development. And take advantage of using .NET GUI components such as WinForms.

    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]Go to the [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] now to get the full details, and to order for just £20 GBP ($30 USD, €25 EUR). This licensing fee gives you the freedom to sell the games and applications you make.
    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]In addition, there is also a combined DarkGDK and DarkGDK.net license [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] for £35 GBP ($50 USD, €40 EUR). Again, this great deal provides the royalty-free licenses required to sell your games.

      الوقت/التاريخ الآن هو السبت نوفمبر 18, 2017 2:05 pm